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Re: Realtime AEC + VAD
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Re: Realtime AEC + VAD


  • Subject: Re: Realtime AEC + VAD
  • From: Tamás Zahola via Coreaudio-api <email@hidden>
  • Date: Fri, 18 Oct 2024 22:12:10 +0200

> So if I want something that works on all 3, I kinda need to roll my own
> AEC+VAD.

If you insist on running the same audio code on all 3 devices, then yes.

> I'm struggling really hard to extract aec3 out of WebRTC. Whereas VAD was
> pretty straight forward, aec3 seems to have a dependency on something called
> abseil.

abseil should be pretty much self-contained. You can get it from here if you
can't set up the WebRTC dependencies: https://github.com/abseil/abseil-cpp

I'm afraid I can't address the other questions you've raised about AEC
algorithms. I would recommend going with the simplest solution, and only start
digging into research papers if that doesn't work for your purposes.

Regards,
Tamás Zahola

> On 18 Oct 2024, at 16:09, π via Coreaudio-api <email@hidden>
> wrote:
>
> Yikes!
>
> Well, the purpose of my project was to investigate the possibilities of using
> OpenAI's realtime API on Apple tech, and I'm indeed discovering the gotchas.
>
> So, IIUC:
> - on macOS I can get beneath the AudioUnit level and go straight to
> AudioDevice; down to the wire, so to speak. And roll my own AEC & VAD.
> Alternatively I can use VoiceProcessingIO AudioUnit which gives me AEC & VAD
> tho' they don't play nice together, but if I roll my own VAD (using the
> WebRTC code) I'm good to go.
>
> - on iOS I can't get at the AudioDevice, but still have the VoiceProcessingIO
> technique available as above. Alternatively I could use RemoteIO AudioUnit
> and roll my own AEC+VAD. But then I'm not getting system audio-out. hum ho.
> liveable-withable.
>
> - on WatchOS, we don't have AudioDevice OR VoiceProcessingIO audioUnit, but
> we DO still have RemoteIO audiounit.
>
> So if I want something that works on all 3, I kinda need to roll my own
> AEC+VAD.
>
> I'm struggling really hard to extract aec3 out of WebRTC. Whereas VAD was
> pretty straight forward, aec3 seems to have a dependency on something called
> abseil.
>
> It seems AEC is far from a "Solved Problem". I see
> https://www.microsoft.com/en-us/research/academic-program/acoustic-echo-cancellation-challenge-icassp-2023/
>  Microsoft have recently (2023) issued a challenge inviting novel AEC
> solutions (presumably the current AI boom is gona shake loose some new
> approaches), but as an outsider I don't get to see the submissions. e.g. the
> winning non-microsoft entry is behind a paywall
> https://ieeexplore.ieee.org/document/10096411 (though maybe the same as
> https://arxiv.org/pdf/2303.06828).
>
> I wonder whether "cheating" buys much; i.e. emitting a periodic sweep/chirp
> from the speakers to estimate the impulse-response of the acoustic
> environment, in order to deduce an inverse-IR. Then I think the AEC is just
> applying that, possibly together with some delay to compensate for I/O
> latency.
>
> Does anyone have an intuition whether it's even sensible to be considering
> realtime AEC on WatchOS? Just from a performance PoV it might rinse out the
> battery really fast.
>
> π
>
> On Fri, 18 Oct 2024 at 11:55, Tamás Zahola via Coreaudio-api
> <email@hidden <mailto:email@hidden>> wrote:
>> Hold on a sec, how are you planning to use the AudioDevice VAD on watchOS?
>> It is a macOS-only API. It's not available on watchOS, neither on iOS.
>>
>> Now, considering what Julian wrote, I think your problem might he that
>> you're using the VPIO unit in conjunction with the AudioDevice VAD. Because
>> if what Julian wrote is true, that AudioDevice already has echo cancellation
>> when VAD is enabled, then what could be happening is that your output signal
>> is subtracted *twice* from the input: first by the echo canceller of
>> AudioDevice, and then by the VPIO unit. So in effect the VPIO unit ends up
>> re-adding the echo with inverted phase.
>>
>> I would recommend trying just AudioDevice directlt, without the VPIO unit.
>>
>> Obviously, this is all macOS-only. On iOS (and I guess watchOS) you only
>> have AudioUnits, so you must use your own VAD.
>>
>> Regards,
>> Tamás Zahola
>>
>>> On 2024. Oct 18., at 12:30, π via Coreaudio-api
>>> <email@hidden <mailto:email@hidden>>
>>> wrote:
>>>
>>> 
>>> Thanks for the pointer Tamás!
>>>
>>> Pulling out VAD from WebRTC worked a treat.
>>>
>>> I started with https://github.com/daanzu/py-webrtcvad-wheels and knocked
>>> together a hello.cpp and CMakeLists.txt
>>> (https://gist.github.com/p-i-/598da13d2a1a1e2a6ec978e15fa7d892)
>>>
>>> I have to say, it feels hella awkward that I cannot control the pipeline
>>> and use native AudioUnits for this kind of work.
>>>
>>> Surely it is a mistake on Apple's part to put VAD before AEC, if this is
>>> really what they're doing... it's gona trigger VAD callback on
>>> incoming/remote audio, rather than user-speech.
>>>
>>> For a low-power usage scenario (say WatchOS), I really want to be
>>> dynamically rerouting -- if there's no audio being sent thru the speaker, I
>>> don't want AEC eating CPU cycles, but I DO want VAD detecting user-speech
>>> onset. And if audio IS being sent thru the speaker, I want AEC to be
>>> subtracting it, and VAD to be operating on this "cleaned" mic-input. I'd
>>> love it if VoiceProcessingIO unit took care of all of this.
>>>
>>> I haven't yet managed to scientifically determine exactly what
>>> VoiceProcessingIO unit is actually doing, but if I engage its AEC and VAD
>>> and play a sine-wave, it disturbs the VAD callbacks, yet successfully
>>> subtracts the sinewave from mic-audio. So I strongly suspect they have
>>> these two subcomponents wired up in the wrong order.
>>>
>>> If this is indeed the case, is there any liklihood of a future fix? Do
>>> Apple core-audio devs listen in on this list?
>>>
>>> π
>>>
>>> On Thu, 17 Oct 2024 at 10:24, Tamás Zahola via Coreaudio-api
>>> <email@hidden <mailto:email@hidden>>
>>> wrote:
>>>> You can extract the VAD algorithm from WebRTC by starting at this file:
>>>> https://chromium.googlesource.com/external/webrtc/stable/src/+/master/common_audio/vad/vad_core.h
>>>>
>>>> You'll also need some stuff from the common_audio/signal_processing
>>>> folder, but otherwise it's self-contained.
>>>>
>>>>> It's easy for me to get the audio-output-stream for MY app (it just comes
>>>>> in over the websocket), but I may wish to toggle whether I want my AEC to
>>>>> be cancelling out any output-audio generated by other processes on my mac.
>>>>
>>>> From macOS Ventura onwards it is possible to capture system audio with the
>>>> ScreenCaptureKit framework, although your app will need extra privacy
>>>> permissions.
>>>>
>>>>> It must be possible on macOS, as apps like soundFlower or blackHole are
>>>>> able to do it.
>>>>
>>>> BlackHole and SoundFlower are using an older technique, where they install
>>>> a virtual loopback audio device on the system (you can see it listed in
>>>> Audio MIDI Settings as e.g. "BlackHole 2 ch"), and change the system's
>>>> default output device to that, then capture from the input port of this
>>>> loopback device. But this requires installing the virtual device in
>>>> /Library/Audio/Plug-Ins/HAL, which requires admin privileges.
>>>>
>>>>> But mobile, I'm not so sure. My memory of iPhone audio dev (~2008) is
>>>>> that it was impossible to access this. But there's now some mention of v3
>>>>> audio-units being able to process inter-app audio.
>>>>
>>>> On iOS you must use the voice-processing I/O unit. Normal apps cannot
>>>> capture the system audio output. Technically there is a way to do it with
>>>> the ReplayKit framework, but it's a pain in the ass to use, and the
>>>> primary purpose of that framework is capturing screen content, not audio.
>>>> If you try e.g. Facebook Messenger on iOS, and initiate screen-sharing in
>>>> a video call, that's going to use ReplayKit.
>>>>
>>>> Regards,
>>>> Tamás Zahola
>>>>
>>>>> On 17 Oct 2024, at 08:04, π via Coreaudio-api
>>>>> <email@hidden <mailto:email@hidden>>
>>>>> wrote:
>>>>>
>>>>> Thankyou for the replies. I am glad to see that this mailing-list is
>>>>> still alive, despite the dwindling traffic this last few years.
>>>>>
>>>>> Can I not encapsulate a VPIO unit, and control the input/output
>>>>> audio-streams by implementing input/render callbacks, or making
>>>>> connections?
>>>>>
>>>>> I'm veering towards this approach of manual implementation: Just to use a
>>>>> (misnamed as it's I/O) HALInput unit on macOS or a RemoteIO unit on the
>>>>> mobile platforms to access the raw I/O buffers, and write my own pipeline.
>>>>>
>>>>> Would it be a good idea to use https://github.com/apple/AudioUnitSDK to
>>>>> wrap this? My hunch is to minimize the layers/complexity and NOT use this
>>>>> framework.
>>>>>
>>>>> And for the AEC/VAD, can anyone offer a perspective? Arshia? The two
>>>>> obvious candidates I see are WebRTC and SpeeX. GPT4o reckons WebRTC will
>>>>> be the most-advanced / best-performant solution, with the downside that
>>>>> it's a big project (and maybe a more complicated build process), while
>>>>> SpeeX is more light-weight and will probably do the job well enough for
>>>>> my purposes.
>>>>>
>>>>> And as both are open-source, I may have the option of pulling out the
>>>>> minimal-dependency files and building just those.
>>>>>
>>>>> The last question is regarding system-wide audio output. It's easy for me
>>>>> to get the audio-output-stream for MY app (it just comes in over the
>>>>> websocket), but I may wish to toggle whether I want my AEC to be
>>>>> cancelling out any output-audio generated by other processes on my mac.
>>>>> e.g. if I am watching a YouTube video, maybe I want my AI to listen to
>>>>> that, and maybe I want it subtracted. So do I have the option to listen
>>>>> to SYSTEM-level audio output (so as to feed it into my AEC impl)? It must
>>>>> be possible on macOS, as apps like soundFlower or blackHole are able to
>>>>> do it. But mobile, I'm not so sure. My memory of iPhone audio dev (~2008)
>>>>> is that it was impossible to access this. But there's now some mention of
>>>>> v3 audio-units being able to process inter-app audio.
>>>>>
>>>>> π
>>>>>
>>>>> On Wed, 16 Oct 2024 at 19:35, Arshia Cont via Coreaudio-api
>>>>> <email@hidden <mailto:email@hidden>>
>>>>> wrote:
>>>>>> Hi π,
>>>>>>
>>>>>> From my experience that’s not possible. VPIO is an option for the lower
>>>>>> level IO device; so is VAD. You don’t have much control over their
>>>>>> internals, routing and wirings! Also, from our experience, VPIO has
>>>>>> different behaviour on different devices. On some iPads we saw “gating”
>>>>>> instead of actually removing echo (be aware of that!). In the end for a
>>>>>> similar use-case we ended up doing our own AEC and Activity Detection.
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> Arshia Cont
>>>>>> metronautapp.com <http://metronautapp.com/>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> On 15 Oct 2024, at 18:08, π via Coreaudio-api
>>>>>>> <email@hidden <mailto:email@hidden>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Dear Audio Engineers,
>>>>>>>
>>>>>>> I'm writing an app to interact with OpenAI's 'realtime' API
>>>>>>> (bidirectional realtime audio over websocket with AI serverside).
>>>>>>>
>>>>>>> To do this, I need to be careful that the AI-speak doesn't make its way
>>>>>>> out of the speakers, back in thru the mic, and back to their server
>>>>>>> (else it starts to talk to itself, and gets very confused).
>>>>>>>
>>>>>>> So I need AEC, which I've actually got working, using
>>>>>>> kAudioUnitSubType_VoiceProcessingIO and
>>>>>>> AudioUnitSetProperty(kAUVoiceIOProperty_BypassVoiceProcessing, setting
>>>>>>> to False).
>>>>>>>
>>>>>>> Now I also wish to detect when the speaker (me) is speaking or not
>>>>>>> speaking, which I've also managed to do via
>>>>>>> kAudioDevicePropertyVoiceActivityDetectionEnable.
>>>>>>>
>>>>>>> But getting them to play together is another matter, and I'm struggling
>>>>>>> hard here.
>>>>>>>
>>>>>>> I've rigged up a simple test
>>>>>>> (https://gist.github.com/p-i-/d262e492073d20338e8fcf9273a355b4), where
>>>>>>> a 440Hz sinewave is generated in the render-callback, and mic-input is
>>>>>>> recorded to file in the input-callback.
>>>>>>>
>>>>>>> So the AEC works delightfully, subtracting the sinewave and recording
>>>>>>> my voice.
>>>>>>> And if I turn the sine-wave amplitude down to 0, the VAD correctly
>>>>>>> triggers the speech-started and speech-stopped events.
>>>>>>>
>>>>>>> But if I turn up the sine-wave, it messes up the VAD.
>>>>>>>
>>>>>>> Presumably the VAD is working over the pre-EchoCancelled audio, which
>>>>>>> is most undesirable.
>>>>>>>
>>>>>>> How can I progress here?
>>>>>>>
>>>>>>> My thought was to create an audio pipeline, using AUGraph, but my
>>>>>>> efforts have thus far been unsuccessful, and I lack confidence that I'm
>>>>>>> even pushing in the right direction.
>>>>>>>
>>>>>>> My thought was to have an IO unit that interfaces with the hardware
>>>>>>> (mic/spkr), which plugs into an AEC unit, which plugs into a VAD unit.
>>>>>>>
>>>>>>> But I can't see how to set this up.
>>>>>>>
>>>>>>> On iOS there's a RemoteIO unit to deal with the hardware, but I can't
>>>>>>> see any such unit on macOS. It seems the VoiceProcessing unit wants to
>>>>>>> do that itself.
>>>>>>>
>>>>>>> And then I wonder: Could I make a second VoiceProcessing unit, and have
>>>>>>> vp1_aec split send its bus[1(mic)].outputScope to
>>>>>>> vp2_vad.bus[1].inputScope?
>>>>>>>
>>>>>>> Can I do this kind of work by routing audio, or do I need to get my
>>>>>>> hands dirty with input/render callbacks?
>>>>>>>
>>>>>>> It feels like I'm going hard against the grain if I am faffing with
>>>>>>> these callbacks.
>>>>>>>
>>>>>>> If there's anyone out there that would care to offer me some guidance
>>>>>>> here, I am most grateful!
>>>>>>>
>>>>>>> π
>>>>>>>
>>>>>>> PS Is it not a serious problem that VAD can't operate on post-AEC input?
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References: 
 >Re: Realtime AEC + VAD (From: π via Coreaudio-api <email@hidden>)
 >Re: Realtime AEC + VAD (From: Tamás Zahola via Coreaudio-api <email@hidden>)
 >Re: Realtime AEC + VAD (From: π via Coreaudio-api <email@hidden>)

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