IOAudioEngine getNumSampleFramesPerBuffer weirdness
IOAudioEngine getNumSampleFramesPerBuffer weirdness
- Subject: IOAudioEngine getNumSampleFramesPerBuffer weirdness
- From: Andrew White <email@hidden>
- Date: Fri, 24 Dec 2004 12:26:49 +1100
In IOAudioEngine,
protected:
UInt32 getNumSampleFramesPerBuffer ();
public:
UInt32 numSampleFramesPerBuffer;
I assume the former is an accessor for the latter?
It strikes me as bizarre (backwards, even) for a public member variable to
have a protected read-only accessor. What am I missing?
--
Andrew White
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