Re: Numerical Computation Apps on OSX and/or Darwin
Re: Numerical Computation Apps on OSX and/or Darwin
- Subject: Re: Numerical Computation Apps on OSX and/or Darwin
- From: Massimo Marino <email@hidden>
- Date: Sat, 23 Oct 2004 19:24:10 +0200
As others have explained, you can't just take a Unix release and run
it under X11 on Darwin - it has to be compiled for the specific
processor architecture.
Just to clarify something that apparently is a tad confused here. OS X
is not a special case: The situation is that you can't take a Unix
BINARY release built on a flavor of Unix on a different platform and
run it under X11 on another flavor of Unix in another platform. You
can't do that, Darwin or not Darwin or OS X.
It is COMMON procedure to ANY Unix flavor to get the source
distribution and do a ./configure && make && make install to get the
binary for your Unix flavor built on your platform, then you may
install/distribute the binary on another same environment without
having to recompile/link. Till you do that "you can't just take a Unix
release and run it under X11 on <whatever>" because more often than
ever they will not be binary compatible.
OS X is no different: On Fink and others you find binaries and source
as well.
It is very common that you have to port source code to a different
platform, either by making your code portable or by decorating it with
platform specific #ifdef's .
But that is also language specific. Take the example of Python: most of
the times you do nothing, it just runs on OS X, and the code is the
same whether you are going to run it on Linux PC or OS X.
For the applications mentioned by the original poster, they are
supported under OS X.
Finally, as others have suggested, have a look at Fink.
Cheers
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