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Thread Priority


  • Subject: Thread Priority
  • From: Marc Van Olmen <email@hidden>
  • Date: Fri, 4 Nov 2005 14:20:17 -0500

hi,

I'm wondering if this is a good idea:

My application has 3 threads:

1. Reading
2. Image Composing
3. Display

The image composing thread (2) has a buffer of 15 frames, so 15 frames in advance can be generated. When ever a buffer comes available the thread wakes up and generates another one.

The questions I have now is that I want to make sure that other threads have more time available to increase responsiveness or even in the future have more displays busy>

so I had the idea to play with thread priority.


When 15 frame buffers or free for rendering I give thread priority 80 When 14 frame buffers or free for rendering I give thread priority 73 ... When 1 frame buffers or free for rendering I give thread priority 20 0 frames the thread sleeps.


Would this be a good idea? Or is it better that the thread has a constant priority?

Another question related, to make sure that my 2nd thread generates enough frames in advance.

Should I also use the FixedPriority option:

if (mFixedPriority)
{
thread_extended_policy_data_t theFixedPolicy;
theFixedPolicy.timeshare = false; // set to true for a non-fixed thread
BAIL_MSG_OSERROR(thread_policy_set(aMachPort, THREAD_EXTENDED_POLICY, (thread_policy_t)&theFixedPolicy, THREAD_EXTENDED_POLICY_COUNT), "cOS_Thread::SetPriority: failed to set the fixed-priority policy");
}


I don't care about user responsive I want my application to run smooth so sending the frames out at correct timing for smooth animation.


regards,

mvo
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