Re: Port from Win to OSX with Inline functions
Re: Port from Win to OSX with Inline functions
- Subject: Re: Port from Win to OSX with Inline functions
- From: Chris Edgington <email@hidden>
- Date: Mon, 9 Oct 2006 10:03:05 -0400
FYI ... found a short-term solution ... and some interesting things ...
1) No inlining at all happens unless optimization is enabled -
regardless of the always_inline attribute.
2) By default - an inlined function will also have a regular non-
inlined copy in the object file.
So - the short-term answer is to redefine __INLINE as "extern inline
__attribute((always_inline))" and to build with optimizations
enabled. Ultimately, however, I will likely need to change the
prorotypes and function definitions to be static - so they work
whether or not they are inlined.
-Chris
On Oct 6, 2006, at 4:48 PM, Chris Edgington wrote:
I'm porting a large application from Windows to OSX. I'm trying to
minimize changes to my clients codebase. One area that is giving me
problems is inline functions. All over the place the client has
functions in header files marked as inline (this is a performance-
critical app). These header files get included by multiple .C
files. When building with gcc on OSX - what ends up happening is
that the compiler puts a copy of each inlined function in each .o
file, then when I goto link I get linker errors because of multiple
definitions of the same symbol.
Anybody have any thoughts on how to resolve this?
Thanks,
-Chris
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