Re: Is launchd a RAM addict?
Re: Is launchd a RAM addict?
- Subject: Re: Is launchd a RAM addict?
- From: Stephane Sudre <email@hidden>
- Date: Fri, 14 Dec 2007 11:50:17 +0100
OK, I think I've found what happens.
I don't know why but the first time you launch an executable on Mac OS
X (10.4.11), it eats more memory than on further launches.
Here is what I'm seeing:
I've built a Cocoa application (but I can see that with a Foundation
tool too)
I copy this application (this copy of the application has never been
launched) to another location.
I open this application through 'open' for instance (it could be done
with a LaunchDaemon script for a Foundation tool).
=> The application eats 12 MB of RAM.
I kill the application and launch it again
=> It eats 3-4 MB of RAM
I kill it and launch it again and again
-> It eats 3-4 MB of RAM
I delete the application and replace it with the never launched copy. I
launch it
=> It eats 12 MB of RAM
I kill it and launch it again
=> It eats 3-4 MB of RAM.
I hope the pattern is obvious now.
I would be interesting to know why the first launch of an application
takes more RAM. I though about prebinding but this doesn't sound
reasonable.
On 27 nov. 07, at 19:12, Dave Zarzycki wrote:
You'll need to run our various memory introspection tools on your
program to understand what is going on.
I'd start with the following tools:
leaks
heap
vmmap
Good luck,
davez
On Nov 27, 2007, at 8:14 AM, Stéphane wrote:
Mac OS X 10.4.11:
I have a process that is launched by launchd. It's set as RunAtLoad =
true
I have almost exactly the same version of this process launched by a
StartupItem (the differences are in strings where a figure is
replaced by another).
According to Activity Monitor:
- The process launched by launchd takes 4 MB of Real Memory
- The process launched by launchd takes 1.3 MB of Real Memory
If I kill the process launched by launchd, it's automatically
restarted and it takes 1.3 MB of Real Memory.
Of course since even startup items are launched via launchd - but
later - it makes me wonder why a delayed launch claims less memory
than an early one.
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