Re: CoreGraphics Include Issue
Re: CoreGraphics Include Issue
- Subject: Re: CoreGraphics Include Issue
- From: Jeshua Lacock <email@hidden>
- Date: Sun, 26 Apr 2009 17:42:15 -0600
On Apr 26, 2009, at 6:06 AM, Martin Costabel wrote:
/System/Library/Frameworks/CoreGraphics.framework/Headers/
CGDataProvider.h:102: error: syntax error before
‘CG_AVAILABLE_STARTING’
Where did you get that /System/Library/Frameworks/
CoreGraphics.framework from? This is not standard on MacOSX 10.5,
nor does any header in
/System/Library/Frameworks/ApplicationServices.framework/Frameworks/
CoreGraphics.framework/ contain the macro CG_AVAILABLE_STARTING on
10.5 or earlier.
If you got this from an iPhone dev kit or from MacOSX 10.6, you
should probably ask on a mailing list related to those systems. Also
make sure that wherever you got it from, you installed a complete set.
Thank you kindly Martin!
That is very good to know indeed.
I did in fact install the iPhone SDK (to a separate location than my
Mac SDK). I had no idea that they iPhone SDK would 'break' my Mac SDK.
It is a shame too - I guess I will have to install the Mac SDK on
another machine. I guess I am just really surprised that this would
happen from installing the iPhone SDK. I was under the impression that
it just added additional platform targets.
Thanks again,
Jeshua Lacock, Owner
<http://OpenOSX.com>
phone: 877.240.1364
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