Re: Darwinbuild 10.6.x build procedure?
Re: Darwinbuild 10.6.x build procedure?
- Subject: Re: Darwinbuild 10.6.x build procedure?
- From: William Siegrist <email@hidden>
- Date: Tue, 7 Jun 2011 13:46:23 -0700
On Jun 7, 2011, at 1:03 PM, R J Cooper wrote:
> On 6 Jun 2011, at 22:31, William Siegrist wrote:
>> On Jun 6, 2011, at 12:57 PM, R J Cooper wrote:
>>
>>> So has anybody managed to build a 10.6.x version of the kernel via darwinbuild?
>>
>> The hacks for Xcode probably need to be updated/improved.
>>
>> http://darwinbuild.macosforge.org/trac/browser/trunk/darwinbuild/installXcode.in
>
> So am I correct in thinking that this script is run automatically when you do darwinbuild -init xxx and is responsible for adding the dev tools into the darwinbuild buildroot and creates the platform under /Developer/Platforms/Darwinbuild__10J896_xxxxxxxxxxxx? I don't have to manually run it do I?
>
Right, it runs automatically when the project being built includes an Xcode project file.
> I'm currently using XCode 3.2 so (assuming my statement above is correct) I'd expect it to be working correctly ... is there a chance I need to look in the installXCode32 script for errors?
>
Yes.
> Do you know of any good strategies for debugging the darwinbuild environment?
You can build darwintrace with debug logging to get more info about the Xcode redirection. Also, dtrace can be useful to see what calls are escaping the BuildRoot and what Xcode is trying to do.
-Bill
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