Re: implementing an AudioIOFunction
Re: implementing an AudioIOFunction
- Subject: Re: implementing an AudioIOFunction
- From: Josh Rodatus <email@hidden>
- Date: Mon, 25 Dec 2006 13:39:42 -0500
Okay. While the basic algorithm itself runs smoothly so far, my
AudioIOFunction in the kernel is on the verge of breaking up the audio
stream. So I'm thinking maybe sockets aren't efficient enough.
Can I use an IOMemoryDescriptor to directly map the IOAudioStream's
sample buffer into user space, or would I have to repeatedly copy it
into a specially allocated area first? Any advice or suggestions are
welcome.
Thanks,
Josh
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