Re: Build 10.5 kext on 10.9
Re: Build 10.5 kext on 10.9
- Subject: Re: Build 10.5 kext on 10.9
- From: Eric Grant <email@hidden>
- Date: Fri, 23 May 2014 10:21:45 -0700
Jeff,
I have used Xcode 5.1 running on Mavericks 10.9.2 to build kexts that run under 10.7. To accomplish this, I had to add the MacOSX10.7.sdk (which I copied from Xcode 4.6.3 running on Lion 10.7.5) to Xcode's SDK folder:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
Perhaps adding the 10.5 SDK (and pointing the appropriate targets to it) will do the trick for you.
Cheers,
Eric
On May 23, 2014, at 6:27 AM, email@hidden wrote:
> Message: 1
> Date: Thu, 22 May 2014 22:56:57 -0400
> From: Jeff Schindler <email@hidden>
> To: email@hidden
> Subject: Build 10.5 kext on 10.9
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset=us-ascii
>
> I'm trying to build a 10.5 kext under Mavericks and am getting some undefined symbols upon loading the kext under 10.5:
>
> kld(): Undefined symbols:
> __ZdaPv
> __Znam
>
> I'm using Xcode 4.6 and have tried both compilers (llvm and gcc). I had been building it under 10.6.8 with Xcode 4.3 with no problems (haven't changed any project settings). Anyone have any pointers?
>
> Thanks,
> Jeff
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