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Re: local host IP address on X
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Re: local host IP address on X


  • Subject: Re: local host IP address on X
  • From: Kevin Parichan <email@hidden>
  • Date: Wed, 17 Jul 2002 23:42:16 -0700

>Our networked computers are no longer bolted to the floor with an
>unchanging network configuration. How does your product behave if:
>
>- someone starts up the game and then brings up their network link to
>the outside world?
>- someone puts their laptop system to sleep in one location and wakes
>it up in another?

Given that it's a fullscreen game, it's not likely, but in any event,
it's also not going to happen that the networking code is going to be
significantly modified from the original PC WinSock version. Yes, WinSock
!= sockets, but my time budget only allows me to be compatible with it,
not rearchitect for a proprietary API such as SCF.

=kp
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