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Re: CFSocket Callback
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Re: CFSocket Callback


  • Subject: Re: CFSocket Callback
  • From: Becky Willrich <email@hidden>
  • Date: Mon, 9 Sep 2002 10:22:52 -0700

Depending on what you want to do, either just use CFDataGetBytePtr(data) as a char[] (possibly copying it first, if you're not going to use it immediately), or use the CFString creation methods to build a true CFString. If you're sure you're working with plain old ASCII and really want a normal, NULL-terminated char *, this should work (not compiled/tested):

void whatToDo(CFSocketRef s, CFSocketCallBackType type, CFDataRef
address, const void *data, void *info)
{
int length = CFDataGetLength(data);
char *newString = malloc(length+1);
memmove(newString, CFDataGetBytePtr(data), length);
newString[length] = '\0';
}

REW


On Monday, September 9, 2002, at 09:40 AM, Edward Fink wrote:

How do I get the data returned from a CFSocket callback into a regular string ( char[ ] ) ?

Using something similar to the following I can printf the data, but I haven't figured out how
to get it into a regular string for manipulation.

Any ideas?

void whatToDo(CFSocketRef s, CFSocketCallBackType type, CFDataRef
address, const void *data, void *info)
{
printf ("%.*s\n\n", (int)CFDataGetLength(data),
CFDataGetBytePtr(data));

}


CFSocketRef s = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP,
kCFSocketDataCallBack, whatToDo, NULL);
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References: 
 >CFSocket Callback (From: "Edward Fink" <email@hidden>)

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