Re: BSD socket performance problem [FIXED]
Re: BSD socket performance problem [FIXED]
- Subject: Re: BSD socket performance problem [FIXED]
- From: Larry Gerndt <email@hidden>
- Date: Fri, 04 Apr 2003 20:18:26 -0800
On 4/3/03 9:53 PM, Larry Gerndt wrote:
>
I'm noticing that the receive data stream in my application is sporadic in
>
terms of speed, when running on OS X using the BSD socket API (synchronous
>
blocking). I'm comparing against the same application when run under OS 9
>
using OTMP (also synchronous blocking). My application receives an image as a
>
series of tiles, and as I watch each tile getting drawn to the screen, under
>
OTMP it's always very smooth and quick, and the speed is consistent. Under OS
>
X using the socket API, the first few tiles are often coming in at a much
>
slower speed, and then something snaps (or not) and the rest come in fast.
>
Sometimes nothing snaps, so they all come in slow, sometimes only the first
>
tile is slow, etc.
>
>
I really don't know where to begin to solve this problem. Does anything come
>
to mind? Just FYI, to rule out data processing glitches, I tried just
>
ignoring the data completely, but still the slowness persists.
Sorry to raise a false alarm, the fault was in our server. I'm now getting
equivalent performance on both OS 9 and OS X, and it's faster than ever (due
to the fix in the server).
--
Larry Gerndt
AIM Handle: thesonofmannn
Let the truth be told though the heavens fall -- James Garrison
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