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Memory Leak with CFSocket objects
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Memory Leak with CFSocket objects


  • Subject: Memory Leak with CFSocket objects
  • From: pranav sahu <email@hidden>
  • Date: Tue, 18 Nov 2003 05:50:02 -0800 (PST)

Hi,

I am using CFSocket for asynchronous mechanism on native sockets.

So I am calling "CFSocketCreateWithNative" on my native socket as follow :

CFSocketRef s;

CFSocketCreateWithNative(NULL, nativeSocket, kCFSocketAcceptCallback, dealWithAcceptCallback, NULL);
//dealWithAcceptCallback is my callback.

And I do call following in my callback.

CFSocketInvalidate(s);
CFRelease(s);

But still my object is not released. I used a call CFGetRetainCount to get the reference count. For first call of CFSocketCreateWithNative, it gives the count as two, for rest it's one.

If I do a call CFAllocateDeallocate to manually remove the object it crashes. It's obvious as I am not allocating this object so I should not deallocate.

In my case reference counting never becomes 0, so as my object never gets deleted. Am I missing some thing here ?

Why my object is not deallocated ?

Another problem is with CFunLoop object(Created with CFSocketCreateRunLoopSource), that I attached with current
runloop in my App. How can I get that object in my callback function(I could not find any API neither in CFRunLoop nor in CFSocket) ? And how I can release that object?

Any help or clue will be great.

Rgds
Pranav

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