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Re: socket() returning same value in shared library ( wasRe: accept() hangs)
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Re: socket() returning same value in shared library ( wasRe: accept() hangs)


  • Subject: Re: socket() returning same value in shared library ( wasRe: accept() hangs)
  • From: Josh Graessley <email@hidden>
  • Date: Mon, 10 Oct 2005 11:42:50 -0700


The return value of the socket call is just a file descriptor. Every process has it's own table of file descriptors. Your code should not care about the "value" of the file descriptor. It's value can not be interpreted as a number. It is simply a reference to an open resource specific to that process.


-josh

On Oct 10, 2005, at 11:29 AM, Ken Baer wrote:

I am porting a suite of WinSock based applications. We are using a socket wrapper class that is in a shared Dynamic library. Right now the server is running on a PC, but the Messenger and Slave are running on a Mac (at the same time). The Messenger talks to the server, and passes information back and forth between the Server and the Slave. Messenger and Slave are sharing the same dynamic library that makes all the calls to BSD socket functions.

I think the reason that the call to accept() called from the Messenger is that the SOCKET value is the same from the listening socket on the Messenger and the messenger socket that the Slave tries to connect with. What's happening is that the BSD function socket() is returning the same value (42) in the same dynamic library when called from 2 different applications. They are booth open.

Is there a way to insure that socket() returns a unique number in a shared library environment?

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References: 
 >accept() hangs (From: Ken Baer <email@hidden>)
 >socket() returning same value in shared library ( wasRe: accept() hangs) (From: Ken Baer <email@hidden>)

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