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Efficient UDP processing
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Efficient UDP processing


  • Subject: Efficient UDP processing
  • From: Laurence Flath <email@hidden>
  • Date: Sat, 21 Jan 2006 18:03:34 -0800

Hello,

I'm attempting to write a GigE Vision 'driver'. GEV is a relatively new standard for transferring digital video data over ethernet using IP protocols. While it is not the most efficient transport medium, it is (compared to other machine vision / scientific camera solutions) significantly lower in both cost and hardware complexity; e.g. everyone has a 'frame grabber' built-in, cables are dirt-cheap, etc.

GEV data transport is via UDP; the majority of packets must be processed thus:

1. Wait for next packet
2. Confirm it's an image data packet
3. Calculate what part of image the data came from (no in-order guarantee in UDP)
4. Move the data into a memory buffer (user-space malloc'd)
5. Go to 1.


For GigE, MTU = 1500B, the above must be accomplished ~ 10usec to keep up.

Unfortunately, I'm having a difficult time on my PBG4 (1GHz) even keeping-up with 100Base-T. My program is currently in user space, using the standard socket APIs.

Can anyone give me any guidance as to how to efficiently perform the above operations? Do I need to packet-filter in a NKE? Are there any ways to DMA the packet's payload into said buffer? This seems a lot like writing a VNC client ... except that I can't afford to lose any packets.

Thank you for any help!

Laurence
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