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Re: Surely someone knows this ?! Jens knew
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Re: Surely someone knows this ?! Jens knew


  • Subject: Re: Surely someone knows this ?! Jens knew
  • From: Hamish Allan <email@hidden>
  • Date: Wed, 31 Mar 2010 12:52:26 +0100

On Tue, Mar 30, 2010 at 10:51 PM, J P May <email@hidden> wrote:

> if you want to try it yourself, just bring up a gamekit client and server in
> xcode, choose the unreliable mode, and install it on two iphones.  keep
> making the message bigger 1 byte, 2, 3, and see when you reckon the byte
> size of the message is big enough it is slowing it down.

I think that's the right approach. Instead of trying to calculate a
priori how performance will be affected (based on assumptions that
might be incorrect), just do some real-world profiling.

In your tests, how many bytes did you reach before performance was degraded?

Best wishes,
Hamish
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