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Re: listener missing lots of udp broadcasts
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Re: listener missing lots of udp broadcasts


  • Subject: Re: listener missing lots of udp broadcasts
  • From: Michael Brian Bentley <email@hidden>
  • Date: Wed, 05 Feb 2014 16:32:07 -0800

Hi! Here's a followup on our work with udp broadcasters & listeners, and MCSession.

We don't feel that this is a WIFI issue.

When we work with MCSession, setting up advertizers and browsers, we see a significant performance drop in our listener picking up udp broadcasts. We know they are broadcast 1 per second, and we have a number of devices listening.

When we set up an MCNearbyServiceBrowser, its runtime appears to coincide with most of the missed broadcasts. Sometimes we won't catch a broadcast for ten seconds, and sometimes we'll catch them not quite 1 every couple seconds. Not an insignificant effect.

MCNearbyServiceAdvertiser does not have as heavy an apparent effect on catching broadcasts as MCNearbyServiceBrowser.

We're testing this stuff using iOS 7 with a couple 3rd Generation iPads and an iPad mini; we see the same results on all of them.

On <https://devforums.apple.com/message/908230#908230>, Quinn mentions that "Peer-to-peer Wi-Fi is not supported on this hardware." and the reply mentions <http://support.apple.com/kb/HT5887>. My iPad is not on this list, but peer-to-peer still seems to work, even if it does appear to slow down catching broadcasts. (Is there a fallback to GameKit?)

I am not sure how the listener callback could be kept from firing when a udp broadcast shows up while MCSession is in session.

:)

-m
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    • Re: listener missing lots of udp broadcasts
      • From: "Quinn \"The Eskimo!\"" <email@hidden>
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