FxPlug and Core Image
FxPlug and Core Image
- Subject: FxPlug and Core Image
- From: "Trevor Anderson" <email@hidden>
- Date: Fri, 27 Apr 2007 11:04:08 -0700
Hi everyone,
I'm having trouble implementing Core Image as a software renderer in FxPlug. I'm fairly new to mac programming in general, which is probably the problem :) I can get vImage to work great, but I would like to go beyond that a little. Most of the macs I have don't support hardware rendering, but that doesn't seem to bother Core Image, so I figured it would work. I'm not sure of the process path for this though, should I create a core graphics image first, then a core image image? Sample code would be the best, as I find it easier to learn from, but I can't find any out there. The only code seems to load the images from disk, but we already have them in memory, and not wrapped in any particular way, and there seems to be many ways to represent this data for the different graphics apis that apple has working. vImage appears to be the easiest so far as I can just through raw data at it. Any help would be appreciated as all my code seems to crash the system and without real examples I don't really know what I'm doing.
Thanks,
Trevor
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