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Re: FxPlugs UI in FCP and Motion different
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Re: FxPlugs UI in FCP and Motion different


  • Subject: Re: FxPlugs UI in FCP and Motion different
  • From: Paul Miller <email@hidden>
  • Date: Sun, 29 Apr 2007 18:22:37 -0500

Dave Howell wrote:
Supervising (setting a param in response to user changing some other param)

Yes in both. There were some restrictions here in earlier versions. Details can be found in the FxHostCapabilities.h header.

Note - I found the case where a control could not be changed in response to its own change. Ie you fiddle with a popup control and your update code sets it to a different state. Easily worked around with custom NSViews, but this "works" in AE.


As you understand this is a request to make the FxPlug implementations of Motion and FCP to behave the same, and for now, let me know the differences so I can make good UI's for the users.

And thanks for using the public list!

I just heard about it. Awesome!

(very happy with the FCP6 enhancements BTW).

PS - see my bug report! :-)

--
Paul Miller | email@hidden | www.fxtech.com | Got Tivo?

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  • Follow-Ups:
    • Re: FxPlugs UI in FCP and Motion different
      • From: "Peder Norrby" <email@hidden>
References: 
 >FxPlugs UI in FCP and Motion different (From: "Peder Norrby" <email@hidden>)
 >Re: FxPlugs UI in FCP and Motion different (From: Dave Howell <email@hidden>)

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