Baby steps with FxPlug
Baby steps with FxPlug
- Subject: Baby steps with FxPlug
- From: Andy Mees <email@hidden>
- Date: Wed, 12 Dec 2007 19:34:18 -0800
Hi All
I'm a long time lurker around here and rarely actually do any kind of development so my understanding of the FxPlug SDK is limited right now hence the clueless questions to follow... so please go easy!
Our network has specific production guidelines on how to format subtitles for commissioned programme material and that being the case I tam trying to build a very basic text generator that will not allow the user to deviate from those specs. The starting point for me was to create and compile a basic FxPlug Generator container in XCode 3 and then begin to tinker with it. So far so good, my shell plugin compiles, installs and runs just fine. My custom params show up and some simple modification of the default solid color code gives me my 40% opacity strap.
OK. So now I need to get the text bit working and therein lies the rub. I planned to start by taking the "ScrollingRichText" example project code, compiling it and looking at what it does and how, then stripping it down and implementing the code needed in my own project. Unfortunately I'm stumbling at the first hurdle ... What is happening is that whilst the ScrollingRichText project compiles and installs as a plugin, it doesn't actually seem to do anything? I am using FCP5.1.4 as a test bed. Is this plugin code FCP version specific? What I get when I try to use it is a plain white canvas, regardless of whether I use the Simple Text option, or load up an rtf file as the text source. I have not modded the code in any way at this point, just compiled it and installed the product.
If anyone is able to take a look at that example code and see why its not working (or if it does actually work on your machine) or possibly point me in the direction of some working FxPlug code for text generation text generation then I would be mighty grateful.
Thanks in advance
Andy Mees
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