FxPlug adding color cast.
FxPlug adding color cast.
- Subject: FxPlug adding color cast.
- From: "Trevor Anderson" <email@hidden>
- Date: Mon, 12 Feb 2007 14:24:32 -0800
I'm guessing the FxPlug implementation here is somewhat lacking.
Nothing else has this problem, FxScripts work perfect. I'm also not
using the correct hardware here, this is perhaps the problem? I'm on a
powerpc g4, but I only have a radeon 9200, so it won't let me render
it out with high precision selected. This is also only on my plugin,
is there some setting I'm missing? It tells me I need a more powerful
graphics card, but magic bullet looks render fine with the high
precision setting as does everything else.
Emile - the color cast appears on the computer screen, I haven't
checked with the dv out to monitor yet, but I'm sure it's there as
well.
Gabe - As for the workaround I'm sure it works, even though not on my
system, the problem is who wants to continually render to check their
work? The preview rendering pipeline is different than the actual
rendering pipeline? This seems strange to me and improper. The preview
uses different color conversion processes than the renderer? I guess I
don't understand the internal workflow of Final Cut here.
Dave - I am using the filter Xcode template, it's the basic one,
instead of processing any data though, I am simply sending it back
unchanged. I tried clipping the values to fit into the specified r408
color space, as Apple explained it, but it still happens. Also does it
in float, but as I said it won't allow me to render the clip, only
preview it.
Thanks for the quick replies, this is perhaps the best outlet for help
on this matter that I have found yet, and hopefully in the future I
can help someone else who needs it, FxPlug is very exciting to me as
it goes way beyond what FxScript could do, perhaps these are problems
that will only exist for awhile, as this plugin specification is
fairly new to final cut (I haven't tried anything in motion yet).
Thanks again,
Trevor
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