Re: FCP6 TemporalImageAPI - returning an image different from main input
Re: FCP6 TemporalImageAPI - returning an image different from main input
- Subject: Re: FCP6 TemporalImageAPI - returning an image different from main input
- From: Paul Schneider <email@hidden>
- Date: Tue, 1 May 2007 17:19:29 -0400
Hi, Paul,
the way it's *supposed* to work is that you should get a field for
interlaced media, and a full frame for progressive media. So if you
are in an interlaced sequence, and you ask for frame 5, you'll get
the temporally first field of frame 5. To get the temporally second
field, ask for frame 5.5.
I'll take a look and see if this is still working correctly. I'm
assuming that your media matches your sequence, and that you are
working with bitmaps instead of textures?
I can't say I was surprised, however, when I saw the image coming
back the wrong size. ;-)
I'm surprised :) This was working correctly in FCP 5.1.4, as far as
I know. And I did test it during 6.0 development as well. I don't
have any open issues reported regarding the temporal image API, so
please file some bugs if something isn't working for you.
Thanks!
- Paul
On May 1, 2007, at 5:13 PM, Paul Miller wrote:
Micah Sharp wrote:
Phooey, I have seen the opposite and did some work to get around
it. Whether full frame or not, temporals were coming back always
half sized fields. Don't tell me that has changed.
Well for now I'll just throw a scale in there to scale the temporal
to the proper size, since I'm not using it for a pixel-accurate
effect. But I'm also not doing a retimer - the SDK seems to imply
that I'm doing retiming if I'm accessing alternate frames, and this
isn't always the case.
I can't say I was surprised, however, when I saw the image coming
back the wrong size. ;-)
Micah
On May 1, 2007, at 2:01 PM, Paul Miller wrote:
Playing around with temporal images. My main input image is a
single field. I am using the same RenderInfo in my call to
getInputBitmap - but I get a full-frame image.
Is this as designed?
--
Paul Miller | email@hidden | www.fxtech.com | Got Tivo?
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