Re: calling getInputBitmap from within drawRect of custom param view in FCP FxPlug plug-in
Re: calling getInputBitmap from within drawRect of custom param view in FCP FxPlug plug-in
- Subject: Re: calling getInputBitmap from within drawRect of custom param view in FCP FxPlug plug-in
- From: Paul Schneider <email@hidden>
- Date: Thu, 1 Nov 2007 12:10:49 -0400
Hi, Ben,
what you're doing should work. The idea is that you could have an
"options..." button that pops up a modal dialog, and within the
dialog you could grab frames from -getInputBitmap, draw them in your
dialog, then draw your own controls on top of them. This is a
workaround for our lack of support for onscreen controls.
If you're seeing crashes, it sounds like something's going wrong in
FCP. Could you send me a small sample FxPlug that shows the problem?
- Paul
On Oct 31, 2007, at 3:02 PM, Benjamin Kent wrote:
Hi,
Is it safe to call getInputBitmap from within the drawRect of a
custom param view? I imagine it might not be, however the FxPlug
release notes suggest using a custom param in FCP to draw overlays
(as the FxPlug overlays aren't supported). So, if it isn't safe, is
there a suggested way of getting the input images for drawing in
the custom view?
It does seem to work most of the time, but it seems a bit crashy,
especially when interrupted.
Thanks
Ben
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