Re: FxTexture & QCRenderer
Re: FxTexture & QCRenderer
- Subject: Re: FxTexture & QCRenderer
- From: Darrin Cardani <email@hidden>
- Date: Mon, 17 Sep 2007 09:25:09 -0700
On Sep 16, 2007, at 6:19 PM, Christoph Vonrhein wrote: How can I pass a FXTexture most efficiently to a QCRenderer input port ? All my current attempts failed. I managed to pass a FxBitmap to QCRenderer, but this was too slow and also the R and B channels were mixed up.
Is there some updated technical note about how to pass image data (especially a texture) to QCRenderer ? I've never done this before, but from looking over the docs at:
for CoreVideo, it looks like you need to create a CoreVideo OpenGL texture. If you check out the CoreVideo Reference (after reading the above link):
It looks like you probably want something like CVOpenGLBufferCreate (), or possibly one of the CVOpenGLTexture* functions.
Darrin
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