NSCoding objects in FCP 6
NSCoding objects in FCP 6
- Subject: NSCoding objects in FCP 6
- From: Matt Rhodes <email@hidden>
- Date: Wed, 26 Sep 2007 14:38:21 -0700
Hey Team.
We have FxPlugs that need to store some custom data along with the
project
(think of it as values in an Options dialog box). Using SimplePaint
as an example,
we've implemented an NSCoding object as a custom param. This works
just fine
in Motion 2 and Motion 3.
I'm now trying to get this to work in FCP 6. But the -encodeWithCoder
method doesn't get
called when I save the file - so no custom data is saved.
I noticed that SimplePaint doesn't work in FCP 6 (no onscreen
controls, right?), so I can't debug
by comparing results with that generator.
Can someone please confirm or deny that the NSCoding objects are
supported under FCP 6?
Is there another recommended way to store custom data with a project?
We have quite a
bit of data to store - it can't exist as parameters.
Thanks a lot.
Matt Rhodes
Zaxwerks, Inc.
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