Re: 3D Camera API - Camera Aperture?
Re: 3D Camera API - Camera Aperture?
- Subject: Re: 3D Camera API - Camera Aperture?
- From: Matt Rhodes <email@hidden>
- Date: Mon, 28 Apr 2008 16:21:18 -0700
Hello Team (again).
After some more investigation, I've found that if you have
the camera at (0,0,0) and a 3D plane at (0,0,0), the plane
will fully cover the Camera (an exact fitting).
This means that the camera is actually offset in Z, even
though the values (and matrix) show (0,0,0).
I'll begin the reverse engineering (since the docs are sparse here),
but if someone on the Apple team can comment on this and
tell me how the 3D camera is calculated, I'd appreciate it.
m
Hey Team.
I'm trying to match the Motion Camera in an effect.
I can get the layer's transform and lens just fine -- but do you
know what the aperture for the Camera is? I imagine it's a fixed
value.
Is there any other Camera info you can send along? Thanks.
Matt Rhodes
Zaxwerks, Inc.
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