Re: determining full frame size
Re: determining full frame size
- Subject: Re: determining full frame size
- From: Darrin Cardani <email@hidden>
- Date: Mon, 22 Dec 2008 12:06:47 -0800
On Dec 22, 2008, at 11:37 AM, Steve Christensen wrote:
What's the best way to determine the full frame size, if that's
possible? I know that various settings will affect the height and
width numbers when you get around to rendering, but I want to be
able to always know when I'm working with, say, a 720x480 "real"
frame.
You can always multiply the input or output images by the scaleX and
scaleY, but I don't think that's what you mean.
What are you trying to do? There really is no "real" or "full" frame
size. Remember that the user could be applying your filter to a group,
replicator, or particle system and the "real" size can change on a per-
frame basis from 0 pixels to anything larger than that in both
dimensions. Also, there could be other filters which change the size
in odd ways, applied before yours.
Darrin
--
Darrin Cardani
email@hidden
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