Building a generator FxPlug that reads from a device driver...
Building a generator FxPlug that reads from a device driver...
- Subject: Building a generator FxPlug that reads from a device driver...
- From: "Kris van Rens" <email@hidden>
- Date: Thu, 7 Feb 2008 15:26:15 +0100
Hi there,
I've built a device driver for MacOS X to be able to read and write
bulk video data from/ to a USB device, this all works fine.
Now I'd like to write a FxPlug plugin to acquire the video data from
my USB device directly into Final Cut Pro.
I have read some documentation and came to the conclusion that I will
have to write a generator FxPlug plugin, this plugin should then
communicate with the device driver.
I checked out the examples that come with the FxPlug SDK but as far as
I saw there was no example of a plugin that does direct communication
with a device driver.
Are there specific ways to go about dealing with this plugin to device
driver communication? Should I implement the communication with the
device driver exactly the way I would when building an user
application? Would that have to be done in Objective-C or are there
ways to partly implement the plugin in C++?
I hope my problem is clear, if not; tell me.
Thank you in advance for your time, I really appreciate your help.
Greetings,
Kris
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