Re: Motion - weird handling of large images
Re: Motion - weird handling of large images
- Subject: Re: Motion - weird handling of large images
- From: Darrin Cardani <email@hidden>
- Date: Thu, 7 Feb 2008 13:40:13 -0800
On Feb 7, 2008, at 12:36 PM, Brian wrote:
... it asks the video card how much VRAM it has,
and also what the size of the largest texture it can handle is.
... so we may estimate that you will be able to
process less and we'll still downsample for you.
Darrin,
Is there any sort of Preference setting in Motion
(and/or FCP) for a user to say that they want to
use Software rendering as a fall-back, if there is
insufficient resources to run a plug-in in Hardware?
If the FxPlug-in is both software & hardware
enabled, it seems that a good Software render
is preferable to a bad Hardware render.
I'm working with Film resolution mostly (2K-4K).
So, I'll likely to be hitting the same problems
as Steve is having.
No, there's no such setting. The problem is that filters aren't the
only thing which renders on the GPU. Almost all other objects do, too,
such as shapes, particles, etc. So we would have to write the code to
actually render those things in software before we could add such a
switch. We are working on ways for the application to deal with this
more gracefully in the future.
Darrin
--
Darrin Cardani
email@hidden
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