Re: Motion - weird handling of large images
Re: Motion - weird handling of large images
- Subject: Re: Motion - weird handling of large images
- From: Peter Litwinowicz <email@hidden>
- Date: Thu, 07 Feb 2008 15:50:20 -0800
- Thread-topic: Motion - weird handling of large images
>
> On Feb 7, 2008, at 5:10 PM, Peter Litwinowicz wrote:
>
>> So a project I author on one machine can give drastically different
>> results
>> on another machine. This problem can be especially disconcerting when
>> working in mixed machine environments where people are working on
>> the same
>> projects..
>
> List,
> I have no expertise here, other than to say that Motion is not alone
> in this regard. After Effects does the same thing if you have OpenGL
> previews turned on.
Yes, but the difference is that within AE you can turn OpenGL OFF and get
the same results if you wanted. I'm not asking all OpenGL cards within
Motion be able to produce the same results. I'm asking that I be ABLE to
get the same results on different hardware when necessary (and if that
necessitates using a software renderer, then so be it).
> As Pete mentioned, what would be ideal would be a software based
> engine that could be invoked for the 'final' render that would produce
> consistent results, regardless of GPU.
Yes, so I guess we agree!
Pete
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