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Antialiassing in an FxPlug
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Antialiassing in an FxPlug


  • Subject: Antialiassing in an FxPlug
  • From: Gary Fielke <email@hidden>
  • Date: Mon, 28 Jan 2008 20:16:54 +1030

I'm trying to use opengl multisampling in an FxPlug and I keep hitting deadends.

a) GL_EXT_framebuffer_multisample isn't yet implemented (at least on my hw)

b) I've set up a pbuffer with a multisample pixel format (GL_SAMPLE_BUFFERS = 1 and GL_SAMPLES = 4, and enabling GL_MULTISAMPLE) but no antialiassing is being done. http://lists.apple.com/archives/mac-opengl/2005/Oct/msg00074.html suggests multisample pbuffers aren't supported and suggests solution c) - which does work in an app, but cannot be used in an FxPlug.

c) I cannot use a hidden window with an NSOpenGLView (created with multisample pixel format) as the shared context passed to the FxPlug is a CGLContextObj which it seems can't be used with the windowing system.

It surely must be possible somehow?
Any help to get me on the right path is appreciated!

Thanks
Gary
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