FxPlug Fx3DAPI - Plug-ins only? No Generators?
FxPlug Fx3DAPI - Plug-ins only? No Generators?
- Subject: FxPlug Fx3DAPI - Plug-ins only? No Generators?
- From: Matt Rhodes <email@hidden>
- Date: Mon, 24 Mar 2008 09:32:12 -0700
Hey Team.
It looks like FxGenerators don't have access to the 3D API -- is this
correct?
The following has been our experience with Generators (vs. Plug-ins):
We have several plug-ins that work more appropriately as Generators,
but we keep having to back off from creating Generators because
the feature sets for Generators aren't the same as for Plug-ins --
and they
should be (from this developer's point of view).
We think of Generators as Plug-ins without the need for an input layer.
We need all of the features that plug-ins have to offer -- parameter
interaction (we had to wait for that to work properly), preview Movies
(which still aren't supported, from what I can tell), 3D API's, etc.
In the
past (and seemingly here as well), the feature set of
Generators have taken some time to catch up to Plug-ins. This causes
a perpetual cycle of "can't create a Generator because we need the new
Plug-in feature."
Maybe there aren't a lot of Generator developers out there, but all
of our
FxPlugs are Generators at heart -- and we hate telling the user to
create
a dummy layer just to use our Plug-in.
End of rant.
Thanks.
m
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