Re: Keyframe access
Re: Keyframe access
- Subject: Re: Keyframe access
- From: Darrin Cardani <email@hidden>
- Date: Fri, 24 Apr 2009 13:51:36 -0700
On Apr 24, 2009, at 12:34 PM, Peter Litwinowicz wrote:
Well first can we make menu choices in FCP and Motion be animatable
in the
UI? I've only been asking for 9 years now :-). That's much more
important
to me than getting/setting keyframe values (which we would like
too). This
would also necessitate a "step" interpolation type (in addition to
linear
and bezier) so that menus evaluate to the last keyed value. Just
like AE.
Preachin' to the choir! Believe me, we know how much you want this
feature. :)
... snipped a bunch of stuff that totally makes sense...
Where KeyFrameValue would have a float of the time of the keyframe,
and a
union of all the settable types. Something like:
struct KeyFrameValue {
float keytime;
union {
float floatval;
int intval;
string stringval;
Point pointval;
} val;
}
In addition to the value, you'd probably also need the tangent values
when doing spline-type interpolations, right?
This is great info. Thanks!
Darrin
--
Darrin Cardani
email@hidden
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