Re: FCP parameter count limits?
Re: FCP parameter count limits?
- Subject: Re: FCP parameter count limits?
- From: Garrick Meeker <email@hidden>
- Date: Mon, 2 Feb 2009 17:08:27 -0800
Okay, ignore all of this. I forgot that our serial number code was
creating a parameter too. Sorry about that, Paul...
On Feb 2, 2009, at 4:43 PM, Paul Schneider wrote:
Hi Garrick
I made a test plugin with param ID 100 (actually, params 1-249) and
it worked. I'll send the plugin to you off-list.
I believe that Motion requires that param ID's be in the range
1-9998 inclusive. FCP shouldn't have any restrictions.
- Paul
On Feb 2, 2009, at 6:37 PM, Garrick Meeker wrote:
It looks like ID 100 is bad, maybe used by the input image or
something. The SimplePaint example starts at ID 1. Is there a
range that's reserved?
On Feb 2, 2009, at 4:13 PM, Paul Schneider wrote:
Hi Garrick,
We don't have a hard limit on number of parameters, although you
will probably hit performance problems in our UI with a large
number. I just wrote a quick plugin that adds 250 sliders in a
loop and it seemed to work.
Is it possible that you are using 100 as the ID for two different
parameters? Is your 100th parameter a point control?
- Paul
On Feb 2, 2009, at 5:58 PM, Garrick Meeker wrote:
Is there a limit to the number of FxPlug parameters allowed in
FCP? I don't recall this being discussed. On the 100th
parameter I get this exception:
2009-02-02 15:54:52.706 Final Cut Pro[1189:813] Exception thrown
while loading plugin "FxPlugWrapper:
1BF495F8_AC0F_422D_B400_0E91831993A7": -[FxPlugWrapper
createInputPortWithArguments:forKey:]: Key "input_100" is already
in use by node <FxPlugWrapper
"1BF495F8_AC0F_422D_B400_0E91831993A7" = 0x21633FC0 "(null)">
This is FCP 6.0.5.
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