Can Motion FXPlug read a file to create text objects and applying existing text behaviors?
Can Motion FXPlug read a file to create text objects and applying existing text behaviors?
- Subject: Can Motion FXPlug read a file to create text objects and applying existing text behaviors?
- From: "Hayden Young" <email@hidden>
- Date: Thu, 15 Jan 2009 15:51:38 +1300
Hi,
I want to write a FX Plugin for Apple Motion and want i want it to do is to read a file, create text objects and then the user can decide which text-behaviors to apply
so, what i have at the moment is:
a plug in that loads into Motion, and it appears in the generator folders...
1. can i just load a user interface into motion that users can access from the library? or can i only ever make filters, transitions, and generators?
i can successfully load text files and read and process them (since it's written in objective c)
2. can i get the plug in to make text objects? If so, how?
3. can i use the plug in to mass apply and mass modify a text behavior i want to apply to a subset of those text objects?
for example:
- there are 374 text objects
- the user wants to apply a text behavior (like zoom in from left) to 288 of those text objects
- the user wants to modify the text behavior ONCE and it affects all 288 text objects that have that text behavior applied to it
i learned there is no quick way to mass apply a text-behavior to lots of text objects as quick as it should be able to be done. So i figure the plugin will be able to loop through all the selected text objects and change their applied behavior
Yes i know you can copy-drag and drop a behavior onto different text objects, but copy-drag and drop is too slow. obviously this process is very slow and can be automated as it has been in other applications
so can i write the plug in to apply a text-behavior to text?
thanks for any tips and help you can give, and corrections to any claims i have made
:)
~Hayden~
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