Video RAM usage
Video RAM usage
- Subject: Video RAM usage
- From: Darrin Cardani <email@hidden>
- Date: Wed, 8 Jul 2009 10:40:49 -0700
Many developers have asked us to support host memory allocation so
that the host apps can better track how much RAM is in use, and what
can be purged from caches, etc. We're thinking about that, as well as
similar host calls for dealing with VRAM. I'd like to get a feel for
what sorts of OpenGL objects your plugins currently use or will use in
the future. So which of the following do you regularly allocate within
your plugins:
Textures
PBuffers
Frame Buffer Objects (FBOs)
Pixel Buffer Objects (PBOs)
Are there others I've forgotten? If we were to create an API for
allocating these objects, which ones would be most important to you?
(And, as I've said previously, this all just stuff we're thinking
about at this point. We are in no way committing to doing it, yet.)
Thanks,
Darrin
--
Darrin Cardani
email@hidden
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