What would you do with paths?
What would you do with paths?
- Subject: What would you do with paths?
- From: Darrin Cardani <email@hidden>
- Date: Fri, 26 Jun 2009 15:38:05 -0700
FxPlug Developers,
We're looking at how other APIs allow plugins access to path data.
We're curious what your plugins do with path data.
In particular, I'm looking at the After Effects API, and see a variety
of functions for dealing with segments and vertices. I'm wondering if
any of you either have existing plugins that use these, or if you
think you would use similar functionality if it existed in our
applications.
For example, the PF_PathDataSuite allows you to get the length of a
segment between 2 vertices, as well as to get the x and y position of
a pixel that is some length along the segment. It also allows you to
evaluate the first derivative of a point on a segment.
So my questions to you are:
1) Are these functions useful? Do they do something you need to do?
2) Do you prefer to work with vertices, segments, or the entire curve?
For example, would it be better to be able to retrieve the x,y
location of a point that is a certain distance from the first vertex,
rather than a certain distance from a particular vertex (or along just
a particular segment between 2 vertices)?
3) Is anything missing? Are there other pieces of data about paths
that you'd like to have that you don't currently?
4) Do you have any currently shipping plugins that use path data? If
so, which ones?
As usual, we're just thinking about different things. We aren't in any
way promising that we'll implement something like this. But we want to
know a) how useful it would be, and b) if we did implement it, what
would you want it to look like?
Thanks,
Darrin
--
Darrin Cardani
email@hidden
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