Re: Canvas view of FxGenerator, scaling issue
Re: Canvas view of FxGenerator, scaling issue
- Subject: Re: Canvas view of FxGenerator, scaling issue
- From: Darrin Cardani <email@hidden>
- Date: Wed, 25 Mar 2009 14:57:44 -0700
Brian,
Maybe it would be better to write an application which opens the movie
and analyzes the frames, and generates an FCP project with the
appropriate scaling, panning and cropping? That would save you the
trouble you're having with FxPlugs, worrying about FCP's conforming,
and would get you a result that you could even easily tweak by hand in
FCP later, if you needed to.
Darrin
On Mar 25, 2009, at 11:52 AM, Brian Gardner wrote:
I actually need to have my Reference Image at a different width and
height
than the canvas. This is the main reason I'm writing a Generator
and not a Filter or a Transition. I need to by-pass the conform.
One of the custom plugins I need to write is basically
an automated 'content-aware' pan-and-scan.
Typically 4096x2048 images in, and typically 1920x1080 out.
Mostly choosing the best crop region. Occasionally, a partial scale
& crop.
It uses a set of rules and analyzes the 4K image to choose the crop
region.
Is there an easier way to by-pass the conform?
-- Brian
It's likely your bug, since we ship dozens of generators which work
properly, as do other developers. Have you checked the width and
height of the reference image? It's probably not scaled the same as
the canvas. (This is another reason why you might want to write an
FxFilter instead of an FxGenerator.)
Darrin
--
Darrin Cardani
email@hidden
--
Darrin Cardani
email@hidden
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