Re: Final Pro X and Fx-Script?
Re: Final Pro X and Fx-Script?
- Subject: Re: Final Pro X and Fx-Script?
- From: Andrew Mees <email@hidden>
- Date: Thu, 14 Apr 2011 18:27:07 +0800
Thanks Darrin
I do appreciate the threat of ninjas is pretty serious (and they probably know where your family lives too) but I also have a number of custom (non commercial) FxPlugs in use at various facilities and really need to know what if anything needs to be done to prep these for FCPX ... or if indeed they need to be rebuilt using a new SDK. I also have many FxScripts in regular use by thousands of FCP users (everyone loves free stuff) ... am happy enough to consign those to past history and to rewrite the more popular ones using the FxPlug SDK, but I do need to know if I should start doing that, or if that would just be a waste of time.
Don't need to know all you know by any stretch, but do please bribe those ninjas Mr Cardani ... maybe with some chocolate throwing stars ... and let us know a very basic yay or nay.
Cheers
Andy
On 14 Apr 2011, at 07:07, Darrin Cardani wrote:
>
> On Apr 13, 2011, at 4:05 PM, Peter Litwinowicz wrote:
>
>>
>>> The other thought is, if FCPX is "build from the ground up", does it
>>> even support FxPlug?
>>
>> Good question. We'd really like to know the answer to this question...
>>
>> Anyone? Bueller?
>
> I'm working on getting you all an answer. I'd love to tell you all I know, but then the ninjas would come and there would be darkness.
>
> Darrin
> --
> Darrin Cardani
> email@hidden
>
>
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