Re: Wrapping FxPlugs in .moef
Re: Wrapping FxPlugs in .moef
- Subject: Re: Wrapping FxPlugs in .moef
- From: Darrin Cardani <email@hidden>
- Date: Tue, 19 Jul 2011 10:46:06 -0700
On Jul 19, 2011, at 6:29 AM, Nathan Weston wrote:
>
> On 7/18/2011 1:37 PM, Darrin Cardani wrote:
>>> And we can't get the duration appropriately?
>>
>> You currently get the duration of the effect source (the drop zone the
>> effect is applied to in most cases). Since the frame timings you get are
>> relative to that duration, you can calculate some things like the
>> percentage through the clip. (Though apparently, there is some round-off
>> error that we need to address.) I don't know if this will work for your
>> plug-ins or not, as I don't know how you're using and calculating those
>> sorts of things. I urge you to try out how it works and let us know if
>> there's a more effective way we could be doing things. And again, the
>> quicker you tell us, the better.
>>
>>> Any way to get the frame rate of the underlying footage? And Duration?
>>
>> Not currently. I believe that has always been the case, though, hasn't it?
>>
>
> Is there any way to get accurate clock time from all of this? Normally you can divide frames by FPS to get a time in seconds. But suppose I have a moef that's 10 seconds long and I apply it on a 1-second clip. Motion will fudge all the timing numbers so keyframes and relative position in the clip basically work out right, but if I try to calculate absolute times, it will appear to my effect as though 10 seconds have elapsed, instead of 1.
>
> If the effect relies on clock time, everything is going to move 10x faster than it should. There are lots of effects that work this way -- flicker, camera shake, simulated clouds, etc. This could be a show-stopper problem for a lot of people.
At this time, I don't think there's a way to do what you want. It will be time-stretched. Please file a bug.
Darrin
--
Darrin Cardani
email@hidden
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