Native FxPlug XCode development
Native FxPlug XCode development
- Subject: Native FxPlug XCode development
- From: Christoph Vonrhein <email@hidden>
- Date: Mon, 27 Jun 2011 12:51:06 -0400
I'm confused:
Everybody over here is talking about building plugins by starting
within Motion 5.
I've read somewhere that "native FxPlug" plugins are not yet supported
by Motion 5 and FCP X.
I was just compiling the SimpleMatte example with XCode and it works
perfectly with Motion 5 (I didn't open FCP X, so I don't know if it
also works with FCP X... but I guess it will).
I was just trying to compile one of my FxPlug plugin with the new 2.0
SDK. The result: Motion 5 crashes big time. I guess that, when I
"implant" my code into the Simplematte example, then I will get my
code to run under Motion 5 and FCP X. Am I right with my assumption?
So what's holding me back to develop/convert/adapt plugins the "old
fashioned way" in C++ with XCode?
Christoph Vonrhein
http://www.chv-plugins.com
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