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Native FxPlug XCode development
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Native FxPlug XCode development


  • Subject: Native FxPlug XCode development
  • From: Christoph Vonrhein <email@hidden>
  • Date: Mon, 27 Jun 2011 12:51:06 -0400

I'm confused:

Everybody over here is talking about building plugins by starting within Motion 5.

I've read somewhere that "native FxPlug" plugins are not yet supported by Motion 5 and FCP X.

I was just compiling the SimpleMatte example with XCode and it works perfectly with Motion 5 (I didn't open FCP X, so I don't know if it also works with FCP X... but I guess it will).

I was just trying to compile one of my FxPlug plugin with the new 2.0 SDK. The result: Motion 5 crashes big time. I guess that, when I "implant" my code into the Simplematte example, then I will get my code to run under Motion 5 and FCP X. Am I right with my assumption?

So what's holding me back to develop/convert/adapt plugins the "old fashioned way" in C++ with XCode?

Christoph Vonrhein
http://www.chv-plugins.com

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