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Re: 64-bit / 32-bit "mixed"
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Re: 64-bit / 32-bit "mixed"


  • Subject: Re: 64-bit / 32-bit "mixed"
  • From: Garrick Meeker <email@hidden>
  • Date: Wed, 29 Jun 2011 14:49:36 -0700

When you lipo a universal build, the 32-bit and 64-bit sides can link against different frameworks and compile with different headers.  The other architectures are not accessed when loading.  I think the only reason to separate them is if you need different plists or resources.

On Jun 29, 2011, at 2:40 PM, Darrin Cardani wrote:

>
> On Jun 29, 2011, at 12:02 PM, Christoph Vonrhein wrote:
>
>> Is there a way to compile a 32-bit FxPlug that does not to appear in Motion 5?
>
> Interesting question. They shouldn't be showing up already, but it appears they are. Please file a bug on that.
>
>> And also: Is there a way to compile a 64-bit FxPlug that does not appear in Motion 2-4?
>>
>> I don't want to create 32/64 mixed plugins, because I want to take advantage of the new 2.0 features and because of the complications that there are if I want to compile two different FxPlug frameworks into one plugin.
>
> One solution would be to use dynamic registration. When being loaded, you can check the host version number and not return any plug-ins if you're in the wrong host.
>
> Darrin
> --
> Darrin Cardani
> email@hidden
>
>
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References: 
 >On-screen controls in FCPX (From: Garrick Meeker <email@hidden>)
 >Re: On-screen controls in FCPX (From: Darrin Cardani <email@hidden>)
 >64-bit / 32-bit "mixed" (From: Christoph Vonrhein <email@hidden>)
 >Re: 64-bit / 32-bit "mixed" (From: Darrin Cardani <email@hidden>)

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