More thoughts on this:
I could not see in the marketing demo at NAB many details that matter to me (and our users) and two days ago seeing Phil Hoggets presentation about FCP X (fantasy presentation about what would be in such product) I was reminded of some questions I have...
So, although it's cool if FCP could perform better with camera native (long GOP) media and help with the problem of not leaving frame gaps or forgetting a track (which is easy to do on deep timeline).
Because I know that if a feature is not in the host to start with, it's harder when you eventually support plugins and the host already does not think like that:
So worth to say loud : All these 10 000 X more important then being able to be in some Apple store... if you have questions about how to spend your ressources :)
* Do check box and menus animate in FCP X? It's really clumsy to try to animate switching using a secondary slider.
* Is it easy to cut and paste animated parameters? (did you do some useful large size graph animation, it makes me crazy in app that support animation curve shaping on the track itself, I grab it by accident all the time in case you think it's a good idea)
* I think I see you did some modification to the way you time stretch the clip, hard to say exactly why - could you have a mode that just pad with black rather then time stretched?
* And hope you will add some sort of Interpret Footage (i.e. Cinema tools conform right in FCP). Right now if you are not aware by trying to make it easy for users, FCP actually often makes so hard with projects that need to handle multiple formats because that process is disconnected. (That was finally added in Premiere CS5 as well as make a sequence from clip settings).
* Have you considered improving the workflow for the the clipwell settings... for users (access of other clips)
* I am also curious after your demo if I will be able to overload the background stabilization for a better or faster one... (or use it from a plugin how is the data stored...), the background color match (how is the data stored in the database - can I query it), or simply add my own background processes and later collect that from FCP X database like in your demo.
* Will there be a scripting engine to generate FCP X projects (without FCP X) and will it support adding effects with settings?
* Will there be distributed renders options (as in execute scripted FCP X project without opening FCP X UI) and a way to edit remote (server being where the media is located) and if via a proxy codec?, if so will that be told to the effect plugin (e.g. draft mode etc).
Pierre
On 4/15/2011 8:59 PM, Pierre Jasmin wrote:
On 4/14/2011 4:03 PM, Ben Syverson wrote:
As long as FxPlug is supported in FCPX (no reason it shouldn't be), someone would be able to make an FxScript interpreter pretty easily. In fact, they could probably make it a lot better than FCP's implementation by enabling encryption. FxScripts are stored in plain text in FCP project files, and thus impossible to protect.
One suggestion for FCP based on experience and the fact that we don't have a beta at this stage to play with and as you know product packaging (website editing, installers, documentation, testing, video tutorials that might need to be redone because the UI all changed,...) is quite intensive. And of course it's hard to imagine that a new rewriten software will have no bugs and our stuff will just recompile and work right away... so I am thinking it would be a good thing for Apple to officially announce an official third party support dot release period for that purpose. For example that that there will be in something like within IBC timeframe a dot release to essentially synch-in third parties. This as well would create a second wave of marketing for Apple when everyone announces support for FCP and make the community happy (and Apple look good).
Pierre
Ben Syverson
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