Re: FCPX: Alert dialog and FPS issues
Re: FCPX: Alert dialog and FPS issues
- Subject: Re: FCPX: Alert dialog and FPS issues
- From: Garrick Meeker <email@hidden>
- Date: Fri, 20 Jan 2012 13:08:58 -0800
I haven't tried this, but you could effectively move your custom UI into a modeless window created with FxWindowAPI. The big question would be if FxCustomParameterActionAPI (startAction and endAction) is functional in FCP X when called from your window's UI callbacks, in order to let the window change parameters.
On Jan 20, 2012, at 12:04 PM, Paul Miller wrote:
> On 1/20/2012 1:57 PM, Peter Litwinowicz wrote:
>> Won't launching a separate app (and waiting on it) cause similar
>> dead-locks? I ask because I'm having similar looking dead-locks when
>> attempting to set parameter values after returning from my app.
>>
>> Paul M.,
>>
>> I actually see two different hanging bugs: 1) calling an alert dialog
>> box in –parameterChanged causes FCP to hang and 2) if I take out my
>> alert call I also see FCP hang when trying to change a param value in
>> –parameterChanged (of course, this is the whole point of using
>> –parameterChanged, right?)
>>
>> So perhaps you are seeing the second bug, while I'm seeing both? If you
>> take out setting the params, does FCP still hang?
>
> Yeah, I think so. It seems any parameters I twiddle (inside parameterChanged) BEFORE blocking are properly registered. If I block for awhile and try to change any when I come back, it usually hangs.
>
> I have been able to twiddle parameters (without blocking) in parameterChanged successfully, with the most recent version of FCPX.
>
> Unfortunately, without custom UI support, I can't implement my fancy UI any other way than launching an external app. So FCPX is still somewhat of a no-go for us right now.
>
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