GPU FxPlugs - what happens if the image is too big?
GPU FxPlugs - what happens if the image is too big?
- Subject: GPU FxPlugs - what happens if the image is too big?
- From: Paul Miller <email@hidden>
- Date: Tue, 30 Apr 2013 09:44:28 -0500
- Organization: FXTECH
Is it possible to fall back automatically to the CPU path if something
"goes wrong" when attempting to process the filter in GPU mode?
I tried returning NO from the renderOutput function, but it just put up
an alarming screen saying it couldn't render, even though I had CPU mode
enabled as well (I expected it to call renderOutput again in CPU mode).
Also, what happens if I try to edit 4K footage on a machine with a 256MB
graphics card? Does FCP just skip the GPU path in that case, or does it
try to tile somehow, or does it just punt and tell you to upgrade? (the
last is my personal preference - attempting to support 5 year old
hardware is not terribly fun).
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