fastest OpenGL/OpenCL interop in an FCPX plugin?
fastest OpenGL/OpenCL interop in an FCPX plugin?
- Subject: fastest OpenGL/OpenCL interop in an FCPX plugin?
- From: Paul Miller <email@hidden>
- Date: Fri, 08 Nov 2013 10:36:36 -0600
- Organization: FXTECH
So far my GL/CL interop is working pretty well, but I'm wondering if
there are any tricks I can safely play within FCPX?
Right now I've got the standard glFinish() before the enqueue of the
binding to the GL textures, then the final clFinish() after the enqueue
of the unbind.
Is there anything I can safely skip in there?
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