Re: FxPlug OpenGL render FBO object to motion's FBO
Re: FxPlug OpenGL render FBO object to motion's FBO
- Subject: Re: FxPlug OpenGL render FBO object to motion's FBO
- From: Ardo Avancena <email@hidden>
- Date: Mon, 21 Oct 2013 10:23:33 -0700
Hi darrin,
When I tried the
glEnable(GL_TEXTURE_RECTANGLE_RBA);
then glActiveTexture(myOutputTexture);
The subsequent drawings wont get loaded anymore, unless I take the enabled out (I think its because the current texture motion has is already gl_texture_rectangle_rba, just a speculation).
So I commented the enabled out and got only the glActiveTexture which provided my with the drawings on the motion's fbo without the one from my FBO.
I then tried changing the texture from gl_texture_rectangle_rba to gl_texture_2d, which made me uncomment the glEnable, but changed it to GL_TEXTURE_2D, followed by the glActivateTexture. Which provided me with a weird output, it only gave me a hint of what I have in the memory. here is the screenshot of what I managed to get.
http://smg.photobucket.com/user/ardo/media/ScreenShot2013-10-21at101938AM.png.html
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