FxPlug 16bit glReadPixels
FxPlug 16bit glReadPixels
Hello,
I am trying to get a linear output from a texture ( from FxTexture in Motion ). I cannot seem to do this. The FxTexture seems to have some sort of serious bias on it. How do I get a linear output to glReadPixels from an FxTexture? I am rendering the texture to a custom FBO then doing glReadPixels.
Dave
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