Hey all, but particularly Darrin ;-),
We are having a problem with one of our plugins that reads/writes custom data. We have an NSMutableArray wrapped so that it is properly read/written with NSCoding.
When the number of elements gets above a certain amount (about 20k elements, of NSDictionary items that have about 8 double floats… not the most efficient way of doing it, but we are following the SimplePaint example in the SDK., more or less).
Once the number of elements in the array gets above a certain amount, it seems that upon re-read of the project that the array read back has zero elements.
Does this ring a bell with anyone? Is there a data size limit for custom data?
Pete
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